008 understanding the networks and branches

大家好,欢迎来到西门子7有100个教程,本课我们将了解拉格朗日和运行它们是逻辑的三个组成部分,我们在设计时必须考虑一些重要的规则。
Hello Guys welcome to Siemens 7 to have 100 tutorials and this lesson we're going to understand that Lagrangians and runs these are three integral part of the logic and we have to consider some important rules by designing that.

那么让我们看看这些规则是什么。
So let's see what are those rules.

因此,它不了解分支以及哪些其他分支是您所知道的主要分支,利用主要的 Grunk 来制作模式。
So it's not understanding the branches and what other branches branches are the main you know utilizing the main Grunk to make a pattern.

好的。
OK.

好的。
OK.

让我们举个例子。
So let's have an example.

因此,在此示例中,我们有一个标记为电机的输出,并且我们使用三种情况运行该模型。
So in this example we have an output tagged as motor and we are running this model using three cases.

情况一是当 x 2 开启时,该电机将开启。
Case one is when x 2 is on this motor will be on.

所以这是第一个分支,该分支从这里开始,到这里来运行电机。
So this is the first branch this branch starts from here and it goes to here to run the motor.

这是 sponte 的一个主要分支。
This is a main branch for sponte.

如果我们希望这个电机与另一个电机一起运行,那么我们有第二个分支。
Then we have the second branch if we want this motor to run with another other.

我们用S4来应对这一点。
We took S4 in battle with that.

这是运行电机的另一个分支。
So this is the other branch going to run the motor.

这是第二个盐水 这是完整的海绵。
This is the second brines This is the full sponge.

然后我们有第三个盐水 S5。
And then we have a third brines S5.

现在你会注意到这是一次性的。
Now here you will notice that this is in one time.

如果该值为零,则该电机将启动。
This is ency going that this motor will be on if this is zero.

好的。
OK.

如果为零,则电机将运行。
If this is zero then the motor will be running.

如果这是一台电机将不会运行。
If this is one motor will not be running.

但这里我们不考虑并行逻辑,我们在这里试图理解分支。
But here we are not considering the parallel logic we are here trying to understand the branches.

因此,我们有三个并行分支,它们向一个输出元件 Mittelstand 电机发出信号。
So we have three parallel branches which are giving signals to one output element Mittelstand motor.

这就是你知道你可以拥有勃朗特的方式。
This is how you know you can have Bronte's.

现在了解如何使这些成为理所当然的让我们回到我们的软件西门子 TIAA,所以我将在这里使用相同的逻辑如何添加并行分支。
Now to understand how to make these granted Let's go back to our software Siemens TIAA so I'm going to make the same logic here how to add parallel branches.

所以第一个是元素。
So the first one is the element.

我这就给地址。
I'm going to give the address.

我没有看到你,这是我的第一个,也是布兰德雷斯的,所以这是我的第一个元素,我必须采取莫托的输出。
I do not see you this is my first and Brandreth's So this is my first element and I have to take an output of morto.

所以我宁愿把它和 Tactus 作为你在零上写的提示。
So I would rather take it here and Tactus as cue's you wrote on zero.

好的。
OK.

所以这是我的第一个 RHONJ。
So this is my first RHONJ now.

让我读一下。
Let me read it.

现在,这是您创建的元素和/或元素和/或触点和输出对象的默认布局,以激活它们的顺序。
Now this is the default layout you have made an element and or element and or contact and output goys to energize them order.

现在我们需要一个小分支来说明如何做到这一点。
Now we need a little branch here to how to make that.

所以你必须点击这里这个巴瓦铁路。
So you have to click this this bawah rail here.

这就是所谓的波默里。
This is known as Pommery.

我们转到这个元素打开分支。
And we go to this element open branch.

好的,点击它。
OK so click on that.

所以这里有这个箭头,这意味着它是分支的开始。
So you have this arrow here which means it's the start of the branch.

好吧,现在你必须创建一个元素,它又是我们的敌人。
OK so here you have to make an element now which is our enemy again.

于是这个分支就延伸了。
So this branches extended.

您可以看到箭头来到这里,因此可以稳定地在此处制作更多元素。
You can see the arrow comes here so it's steady to make more elements here.

但我们的目标是在战斗中将其与我们的敌人联系起来。
But our objective is to connect that in battle to our foes.

所以我们要做的就是点击拖动它。
And so what we have to do we just have to click drag it.

每当您看到这个绿色方块时,您只需前往那里并释放鼠标单击即可。
And whenever you see this green square you just go there and release your mouse click.

所以这将是连接器。
So this would be connecter.

这是我们朋友牧场的第一个分店,所以我们可以给出地址。
So this is our pal ranch to the first branch so we can give the address.

你不是这个的一员。
You not one to this one.

现在我们需要另一个分支,因此我们可以单击此处,您可以再次单击此打开的分支,这里会出现此箭头。
Now we need another branch so we can click here and you can click again this open branch and you have this arrow here.

然后单击此处获取另一个元素。
Then click here take another element.

现在,这次您需要一个 NC,以便删除周围以选择之前的元素,然后按删除。
Now this time you need an NC so to delete around to select the element before that and press delete.

所以这个元素将被删除,但分支仍然打开,如果你想删除这个分支,你可以在此处按选择,你可以从键盘上按删除,这就会消失。
So this element will be deleted but Branch is still open if you want to delete this branch you can press select here and you can press delete from a keyboard and this will be gone.

所以我们需要一个条目元素并从这里获取一个条目。
So we need an entry element and take an entry from here.

这是 s.c 这里。
This is s.c here.

所以我认为你不想按 Enter 键。
So I take it you don't want to press enter.

现在我需要在此处连接它,因此我只需单击它并在此处释放它即可。
And now I need this to be connected here so I'll just click it and release it here.

这是关闭分支的方法。
This is how you can close the branch.

这是一种方法,如果您想关闭该框,另一种方法您可以选择这个加分支,它将自动连接到上面的元素。
This is the one way if you want to close the box another way you can select this one plus branch and it will be automatically connected to the upper element.

因此,您可以单击或拖放或单击或释放,也可以在此处使用此元素。
So either you click on or drag and drop or click or release or you can use this element here.

所以这取决于你。
So it's up to you.

这就是我们在一个网络中展示大脑皮层分支的示例中看到的产品。
So this is the product we saw in the example in our presentation of pallial branches in one network.

我希望勃朗特的一个案例的概念是清楚的。
A case I hope the concept of Bronte's is clear.

但是现在除了这些分支之外,我们还有一些规则如何制作这种古铜色化妆品。规则是什么,让我们看看还有哪些其他规则可以使西蒙顿被弗朗西斯放弃分支向下开放或不直接连接到它们所终止的电源。
But now along with this branches we have some rules how to make this bronzers What are the rules so let's see what other rules to make Simonton is Francis forsakes branches are open downwards or not connected directly to the power they are terminated.

那么这意味着什么。
So that what does it mean.

所以我必须回到我的软件。
So I have to go back to my software.

这意味着所有这些向下打开的菜单单击此处并打开分支它将始终向下打开。
It means that all this open downwards menu click here and open the branch it will always open downwards.

它永远不会向上打开。
It will never open upwards.

好吧,这是无效的。
OK this is invalid.

它总是会下来。
It always comes down.

但这是一条规则,它总是关闭,就像如果我在这里我不能。
But this is a one rule and it always closes up was like if I take here I cannot.

让我向您展示另一个例子。
Let me show you another example.

我想对班图斯来说我不能这样做。
I think to Bantus I cannot do this like this.

我希望我可以做到这一点,但这是不允许的,如果你想关闭这个分支,你可以像这样上传它。
I hope I can do this but this is not allowed if you want to close this branch you can upload it like this.

这并没有关闭。
This is not closed.

你总是必须把它关闭。
You always have to close it up.

这让事情变得怎样。
What how does that make things what.

让我再举一个例子。
Let me give you another example.

我的意思是,如果我在这里花一个小时写队列,你就不会知道。
What I mean by that if I take an hour here and write queues you know not one.

我就这么做了。
And I did that.

如果我想在这里关闭这个分支,那么你可以看到它会自动向上关闭。
And if I want to close this branch here so this you can see that this is automatically closed upwards.

但我希望这件事能够下来。
But I want this to come down.

我想这样排。
I want to line like this.

好的。
OK.

所以这是不可接受的。
So that is not acceptable.

这在软件中是不可接受的。
That is not acceptable in the software.

逻辑永远不会从这里走到这里。
It never the logic will never go from here to here.

它将永远从这里到这里。
It will always from here to here.

好的,所以输出将始终位于分支的顶部,而永远不会位于分支的底部。
OK so that's output will always on the top side it can never be on the bottom side of the branch.

这就是我想说的,它总是向上收盘而不是向下收盘。
This is what I mean to say that it always closes upwards not downwards.

好的。
OK.

那么我们回去吧。
So let's go back.

这是第一条规则。
This was the first rule.

其次,它会说出在选定的 lad 元素字母元素之后打开的一些响应。
Second it will say some of the responses that open after the selected lad element letter element.

这与当您选择该元素时打开四个连接的分支是一样的。
This is the same thing that when you have selected the element then the branches are open for four connections.

好的。
OK.

一件事是我在选定元素之后终止。
Something is one is I terminated after the selected element.

一旦选择了元素,分支就会结束。
Once you select the elements the branch is ended.

所以你可以在这里开始另一个元素。
So you can start another element here.

因此,一旦您选择了该元素,分支就会在此处打开,并在您选择该元素后关闭。
So once you select the element the branch opens here and it closes after you select the element.

好的,这些是关于分支有多大的三个基本规则。
OK so these are the three basic rules of how big a branch is a little artics.

因此,让我们继续看看这个连续的概念。
So let's move ahead and see this seguing concept.

哦,如果你想删除支气管,必须阅读所有这些元素。
Oh well if you want to delete a bronchi must read all that elements.

好吧,这就像一件很常见的事情。
OK this is like a very common thing.

如果我想删除亡命之徒的第二个分支,我必须先删除这个元素,然后再次读取这个元素。
If I want to delete desperado the second branch I have to delete this element first and then I read this element again.

所以我的整个分支真的再次删除了整个分支。
So my whole branch really does again the whole branch is deleted.

好吧,如果我想从侧面读取这个树枝,也可以删除这个元素。
OK so if I wanted to read this tree branches for sidedly this element delete this as well.

然后同样删除分支中的所有元素,分支也被删除。
Then similarly delete all the elements in the branches and branches are deleted.

这就是删除分支的方法。
That's how you delete the branch.

所以这一切都是关于其中的分支,我将坚持下一个概念“交叉”。
So this was all about having branches in it and I'll stick to the next concept Crossing's.

现在什么是交叉?交叉的基本含义的基本词源不是当两个元素在一点连接时。
Now what are crossings now the basic etymology of the basic meaning of crossing is not when you have two elements connected at one point.

或者你可以看到这没什么。
Or you can see that it's a no what.

好吧,这是一个十字路口。
OK so this is a crossing.

例如,您有这个元素,该元素在此处结束,该元素在此处开始。
For example you have this element this element is ended here and this element is starting here.

所以此时这个点就是那个分支,因为这个元素在这里结束,这个元素从这里开始。
So at this point this point is that branch because this element ends here and this starts here.

所以每当你有这样的事情。
So whenever have you such things.

这就是所谓的穿越。
This is called Crossing.

这也跨越了这封信逻辑中的另一个十字路口。
This is also crossing another crossing in this in this letter logic.

所以这个穿越就是。
So this crossing is.

而且它没有说明一个分支在哪里关闭,同时另一个分支在哪里开放。
And it doesn't say where one branch is closed and the same time another branch branches open.

这就是所谓的穿越。
This is called Crossing.

因此,很容易进行这种交叉,因此有一个小逻辑 Saiz,我们收到的信号一在落入条件时收到了信号一,并且遇到了达一或三已经发出了信号一。
So it's very easy to make this crossing so there's this little logic Saiz that our received signal one this received signal one in the fall into conditions and met Dagh one or three has signaled one.

如果这是真的或者这是真的因为让我把它看成绿色绿色。
If this is true or this is true because let me take it green color green.

如果这是真的,如果这是来自这里的信号。
If this is true if this goes one the signal that come from here.

从这里出来,这里已经关闭了。
To come from here and this is already closed.

所以它会从这里通过,我们的输出将会打开。
So it will pass from here and our output will be on.

所以如果这是真的,我们的顶部就是真的,那棵树就好像这是真的。
So if this is true our top is true that trees as if this is true.

我们很多人都来自这里,它会穿越。
That's a lot of us from here and it would cross.

这一切都可能是这样的情况:一两个反穷人有一个零。
And what all could be on this is the case one or two anti-poor has a zero.

那么如果这是一个。
So if this is one.

所以这种情况很接近。
So this condign would be close.

默认情况下该值为零。
And this is zero by default.

这将会很接近。
This will be close.

那么在这种情况下,我们将继续看看如何在西门子 TIAA 中进行交叉。
Then in that case take out we'll be on let's see how you can make a crossing in Siemens TIAA.

好的,我们这里的这个元素显然是新西兰元素。
OK so we have this element here an obvious take an NZ element.

让我们给出不是 1 的地址,我将输出 2 0 0。
Let's give the address guys that are not one and I will take an output 2 0 0.

现在,与此同时,我将在这里开设另一个分支。
Now in the parallel of that I would take another branch here.

不,不,然后我就拿 NC。
No take no and then I take an NC.

所以我会接受这个,因为这是我的奖品,我会点击那里并在这里发布它。
So I will take this as this is my prize I will click there and release it here.

这是我的第一次穿越,这是第二次穿越,就像那里和释放器一样。
So this is my first crossing this is the second crossing and its like there and releaser.

因此,您只需使用鼠标将 CD 中的元素连接到此处即可非常简单,或者平衡到这两个交叉点。
So its very easy you can just use your mouse to take here to connect your element in CDs or balance to these two crossings.

所以我希望这是有道理的。
So I hope this makes sense.

这很容易做。
This is very easy to make.

我指的是海员 TIAA。
I mean seamen's TIAA.

所以这是关于 Crossing 和 Seamans 本质的逻辑 100 MSoft NTIA 现在正在爆破它的梯级出了什么问题。
So this was about Crossing's and the logic of Seamans essence 100 MSoft NTIA now blasting its rungs what is wrong.

因此,如果您查看软件的这一部分和这一部分,那么整个事情都是错误的。
So if you go to the software this part and this part it's whole thing is wrong.

所以最错误的是由分支组成的十字路口的主导元素,你所做的每一个字母都是错误的。
So wrongest consisted of branches Crossing's led elements and everything you make every letter you make is in the wrong.

所以这些幻灵这是一个错误的错误。
So these eidolon this is a false wrong.

这也是上网本的另一轮。
This is another round of netbook too.

这是网络一的错误。
This is the wrong of network one.

所以这些战线是错误的。
So these battle lines are the wrongs.

那么让我们看看这个演示是怎么说的。
So let's see what this presentation say about it.

一个程序映射在一个或多个网络中,一个网络和 Daines 一个 Powerade 位于左侧,其中一个或多个运行,或者每个都需要它在左侧的电源,我告诉你买任何东西。
A program is mapped in one or more networks a network and Daines a Powerade on the left where one or more runs or each needs the power it's come on the left which I told you to buy anything.

扫描以运行中接触的形式排列。
Scans are arranged in the form of contact on the run.

因此,我们在 Drunkery CD 连接和 Samanta 的头脑中发现了错误的座位安排,从而创建了面板连接。
So we have the contacts on the wrong seating arrangement of the elements on Drunkery CDs connections and Samanta in his mind that creates a panel connections.

所以这就是说你知道我们错了,我们有这些 CD 连接到这里,这些是 Pallot 连接。
So it's saying you know we're wrong we have these CDs connections going here and these are these are Pallot connection.

因此,在伊朗,我们可能有 CD,或者我们可能有这种联系,因为这取决于程序员,他通过盒子里的线圈设计了一个未公开的内容,然后他说了他的其他逻辑精神。
So in Iran we may have CDs or we may have had that connection since it's up to the programmer what he design an undisclosed by a coil in a box on a box and he said his other logical spirit.

因此,当你在这里关闭错误的器官时,昂格尔明显的触点总是被输出硬币的触点关闭。
And so when you close around the wrong organs here that the contact that Unger's obvious always closed by the contact of the output coin.

这就是跑步的结局。
This is this is the ending of a run.

这就是它的开始。
This is the starting of it.

这是一个很好的解释。
So that's a pretty good explanation.

所以图中显示了让我们看一些例子。
So the figure shows there let's see some examples of this is the.

从这里开始,也从这里结束。
Starting from here and ending here.

所以我们有类似的运行。
So we have similar run.

这是第一次运行的网络,这是同一个网络中第二次运行的网络。
This is a network one first run and this is the second one came within a one network.

所以有些规则运行起来,看起来是从上到下、从左到右执行的。
So some rules runs and it looks out executed from top to bottom and from left to right.

所以这一点非常重要。
So this is very important.

如果你让我在这里放一些地址,我会用三个。
If you if you let me just put some address here I use in three.

现在如果你扫描一下这个逻辑。
Now if you scan this logic.

如果不是你,我的意思是,如果教授扫描这个逻辑,它就会从顶部开始。
If not you I mean if Professor scanned this logic it just starts getting from the top.

因此,假设我们有这个网络,并且我们有另一个上网本,只需使用 .com 将其设为演示网络即可。
So let's say if we have if we have this network and we have another netbook and just make it a demo network here using the dot com.

现在我们有两个网络。
Now we have two networks.

因此,如果这不是扫描这个小逻辑,它将停止从上到下扫描,这意味着对我们来说,它是扫描网络之一,通过扫描意味着它将读取输入,它将看到所有逻辑,它将向 RBOC 主导提供输出。
So if this is not scanning this little logic it will stop scanning from top to bottom which means for us it was scan network one by scanning it means it will read the inputs it will see all the logic it will give the output to the RBOC dominant.

因此,这是这些网络将得到解决的第一个社交网络。
So it is the first social network one these networks will be solved.

然后第二个就解决了。
Then the second it will be solved.

因此,只需从上到下从上到下运行此扫描,它也会从左或右扫描。
So just run this scan from top to bottom from top to bottom and it is also scanned from left or right.

因此,它首先会扫描此,然后扫描此并继续进行此操作。
So first it will scan this then scanned this and proceed to this.

但这种扫描速度太快了,你知道,你可能无法通过视觉来弄清楚。
But this scanning is so fast that you may not be able to figure it out visually you know.

但这在迈克·米利西奇的一些比赛中是微秒级的。
But this is in Mike Milicic in some play micro-seconds.

但如果您正在研究高速秃鹰或高速指令,那么您可能会发现扫描确实会对您的逻辑产生影响。
But if you are working on high speed condors or high speed instructions then you may find a difference that the scanning does make an effect on your logic.

因此,以情景方式运行的 SAE 从上到下或从左或右获得第二个 Osaze 这意味着第一个指令是第一个梯级,第四个黑人首先处理。
So the SAEs that runs in episodic to get it from top to bottom or from left or right the second Osaze This means that the first instruction the first rung the fourth nigricans process first.

正如我告诉过你的,这是 X-Force 将处理的第一条指令,你知道这是一个更高优先级的网络,将在稍后的逻辑中进行处理。
As I told you this is the first instruction will be processed X-Force you know this is a higher priority network which will be processed in later logic.

伊万处理过关于这次跑步指导的第二篇文章。
Second essays on instruction of this run I've Ivan processed.

因此,首先将处理第一个处理,然后处理之后的所有处理。
So first the first will be processed then all of that process after that.

这之后就是所有的事情了。
After this comes all of that.

所以第四个网络意味着这是第一个网络。
So the fourth network it means this is the first network.

这将是处理这个过程,此过程之后是第二个网络的最完整的元素。
This will be process this process and this process after that comes the fullest element of second network.

这就是我工作时的歌声。
So this is my singing at work.

然后是第四个和Mandvi过程,依此类推,从上到下,左或右。
Then the fourth and Mandvi process and so on from top to bottom and left or right.

必须必须。
Must must.

你一定知道这一点。
You must know that.

因此,只有在运行后才处理下一个网络。
So the next network is processed only after that has been run.

所以这里所有这些规则的含义都是相同的。
So this is the same meaning of all these rules here.

好的。
OK.

所以这是关于后来逻辑的梯级。
So this is about the rungs in later logic.

感谢您观看本课程,在下一课中,我们将了解新条目的一些逻辑指令,并从头开始。
So thank you for watching this lesson and in the next lesson we'll see understand some logic instructions of a new entry and out to be starting from scratch.

什么是无接触和接触以及如何打字以及如何使用 CD 和放逐来创建逻辑。
What is an a no contact and contact and how can type and how to make logics using CDs and banishments.

我希望你喜欢这节课。
I hope you enjoyed this lesson.

这是一条基本规则,我们将遵循这条规则为课程设计小物体。
This is a basic rule and we'll be following this rule by designing the little objects for the lessons.

如果您有任何疑问,可以提出任何评论。
If you have any doubt you can put any comment.

太感谢了。
Thank you so much.